The AmaZing Theatre Company, formally the Heralds of Hope Theater Company, has received partial support from the Arts and Humanities Council of Montgomery County (AHCMC) to participate in the Wheaton Cultural Arts Project. The project is designed to highlight the Wheaton Arts and Entertainment district as a destination for social and cultural events. The festival is "free" and will take place on Saturday November 27, 2021 from 1-4 p.m. The plays will be presented virtually and in person at a place to be announced in early September based on COVID guidelines. Our goal is to reach the largest possible audiences and all ethnic groups; particularly the participation of Asian, Hispanic/Latinx, Black/African Americans, Native Americans, and Arab theater companies or individuals.
AmaZing Theatre Company is also happy to announce that this year, in addition to producing the plays selected live and virtually, the Theatre will be awarding 1st, 2nd, and 3rd place winners a monetary prize.
Playwrights and/or theater companies are invited to submit 10-minute plays for performance at the theater’s 2nd Bi-Annual 10-Minute Play Festival. The festival's theme this year is Love, and Playwrights are expected to interpret the word “love” and creatively write a play based on their inspiration and creativity. Please read the following guidelines and requirements carefully. Plays not meeting the requirements will not be considered. No application fees are involved.
The play should be ten-minutes or less in length.
Your play, in script format, must be received no later than September 1, 2021 to be eligible. Only plays submitted exactly as outlined below will be accepted.
Only Email submissions will be accepted. Rules below MUST be followed, or your submission will be disqualified. Send one copy of the play with ALL contact information on the title page:
Playwrights whose plays are selected for the festival will be notified by AmaZing Theatre Company no later than September 15, 2021. Playwrights will have until November 10 to submit a final copy of their play, whether staged or read, as a video in MP4 format. All selected playwrights will be encouraged to perform live, however, it is not a requirement. AmaZing Theatre is not responsible for casting or directing any plays, but we will offer assistance. Additionally, photos and the names of the cast and a headshot of the Playwright will be required for marketing purposes
YOUR PLAY MUST HAVE A BEGINNING MIDDLE, AND END
In the beginning your 10-minute play should ask a question or take a character on an adventure. It can be any question or go on any kind of adventure. Keep the question simple, like “What would happen if you visited a love one in the hospital and they told you they were dying.” Or, you might want to ask a simpler question like “How to make friends with people you don’t like.” If your story is about an adventure, it might be for example; “Exploring the Land of Giants” or “Emperor’s New Clothes.” Whatever your question or adventure, make this the central point of your play. Keep your story focused on its purpose.
There is no time to write a long exposition; in other words, very little in the way of an introduction is needed. Present a situation for the audience to unravel. Get them engaged and curious immediately in a story. Human beings are captivated by the unknown! So, give them just enough to hang around to find out the ending.
Remember, you only have 10 pages to tell the story. Don’t add unnecessary dialogue that adds nothing to your story, the time lost will detract from your story. Your purpose is to get your story across in as few necessary words as possible. Include only what your audience needs to know to understand the story.
By the middle of the first page, your exposition should be stated, we should know the setting, characters, and conflict. In writing the play every element must relate to the action of the play. You have no time for any unnecessary points. For example, if you are writing a play about crime, when the curtain goes up the crime should be presented immediately to the audience. More than anything else, this will give your play a sense of unity.
The middle is where your main character seeks the answer to the question or explores the strange new world of their adventure. Whether the protagonist is in search of an answer to a question or exploring a strange new world. They will almost always find themselves in some sort of crisis and conflict. At this point in your story the main character will experience an inability to find the answer to the question, or seemingly insurmountable obstacle placing his adventure in peril. In as few words as possible the main character must discover and display some unknown characteristic in themselves to face the crisis and the conflict.
The end is the final confrontation in which the hero or protagonist finds the answer or overcomes their obstacles or antagonist. The ending may be happy or tragic depending on the outcome the writer chooses. Keep in mind happy endings reflect rewards and tragic endings reflect punishment. Tell how your main character is rewarded and your antagonist is harmed or disciplined.
Show your character in action and speaking to get what he wants. Reveal the dreams of your character and how they make her/him unique. Show how their dreams are fulfilled, or not fulfilled.
There should be some dissonance in your character that depicts him/her off-balance in some way. Show any excesses or deficiencies in the character. Display the disparity between what your characters are saying and what they are doing.
Acting is about showing, so, don’t waste time talking about anything you can show. Every protagonist must have a journey. You must take your character through something. Take your main character someplace very different from where he/she started. Avoid having your character saddled with a mundane existence. Ensure that they experience a life-altering change or event. If your protagonist ends up in the same place he started, he must go through an inferno to get back there.
ADDITIONAL THINGS TO CONSIDER
LAYOUT OF PAGES